ESEC create and run large-scale (National or Pan-European) online interactive simulations/games. Three key areas: - Finance, Management (Business simulations) and Sports and Entertainment. Three key objectives: - (1)Quality (accuracy of simulation), (2)Education (to teach or improve knowledge of target audience on chosen subject) and (3)Entertainment to attract and sustain volumes of audience. Close contacts with media help promote projects and help attract target audience. Very specific audience targeted marketing tool and opportunity to sell whilst the participant enjoys themselves and gets to understand the company or products better. Previous clients include Coca-Cola, Financial Times, CNBC, ABN Amro, Pink Roccade, Dun & Bradstreet, La Tribune, Wall Street Journal, Dow Jones to mention, but a few.
|